Blender
During the second module, we had an introductory course on Blender and Unity, where I learned the basics of both
programs. Throughout this course, I expanded my knowledge by following tutorials and experimenting with them on my
own.
For M5, I also animated a walking and jumping
flour sack and created and animated walking mechanical
creature by following a
tutorial, which helped me refine my skills in
movement timing and conveying emotion through animation.
Additionally, I learned more on how to work with UV maps and apply textures effectively.
Building on these foundational skills, I gained more experience in M5 by creating and animating low-poly assets
for various projects, including our gamePon Islands. I modelled and animated a variety of game elements, bringing
them to life for the world we were building. In this process, I worked on optimising the mesh, UV mapping, and
textures to ensure the assets were efficient and visually appealing.